Apostle Holdout Play
Room 07 · Prototype build

Hold
the room.

A browser arena shooter. One room, eight doors and an endless stream of cube-headed drones. You have seven weapons, two ammo pads and nowhere to go. Most runs end in minute three.

ModeSolo
PriceFree
Runs onPhone · Desktop
WavesEvery 35 s
InstallNone
BuildPrototype
Live · attract mode
This is the game, running right now in your browser 88 DB 07
139 219 007
The run

Three minutes
to break you

A new wave starts every 35 seconds. Each one sends 30% more drones than the last, and they walk a little faster. There's a five-second lull between waves. Use it.

  1. Wave 01

    22 drones

    They rise out of the floor at eight doors and walk straight at you. The rifle is plenty.

  2. Wave 04

    48 drones

    Doors overlap. Cover starts to matter, and so does the trip to an ammo pad.

  3. Wave 06

    82 drones

    Faster, denser, from every side. Three drones touching you is a second and a half of life.

Arsenal · keys 1–7

Seven tools

You carry every weapon from the start, each with its own ammo. A drone has three hit points. The numbers below are the real ones from the game.

1

Rifle

Accurate and steady. The one you come back to.

Rate
9/s
Damage
1
Ammo
120
2

SMG

A hose. Wide spread, huge magazine, shorter reach.

Rate
16/s
Damage
0.6
Ammo
180
3

Shotgun

Eight pellets in a fan. Clears a doorway in one pull.

Rate
1.5/s
Damage
8×1.2
Ammo
24
4

Railgun

Goes through every drone in the line until it hits a wall.

Rate
0.9/s
Damage
10
Ammo
10
5

Rocket

A 3.5 m blast that throws the survivors back.

Rate
1.4/s
Damage
6→2
Ammo
8
6

Grenade

Lobbed to where you aim, bounces, goes off after 1.3 s.

Rate
1.1/s
Damage
7→2
Ammo
8
7

Plasma

Fast violet bolts that pop in a small burst.

Rate
6/s
Damage
3 direct
Ammo
40
◼

Ammo pads

Two orange pads on the floor. Stand still on one for 2.5 s and every weapon refills. Then it needs 15 s to recharge.

Roadmap

What gets built next

The first room is playable now. What comes after depends on time, and time is what backing pays for.

  1. Done

    Room 07

    One room, seven weapons, endless waves, synthesized sound.

  2. Done

    Phones and tablets

    Twin-stick touch controls, landscape play, aim assist.

  3. Next

    Couch co-op

    Two players on one screen, one keyboard or two controllers.

  4. Needs backing

    New rooms

    Fresh layouts with their own doors, cover and floor art.

  5. Needs backing

    New drone types

    Runners, heavies and drones that shoot back, mixed into later waves.

  6. Needs backing

    Online co-op

    Play with a friend from a different place, straight from a shared link.

Plans, not promises. Order and scope can change.

Back the build

Fund the next room

Apostle Holdout is free and made by one person. Tips buy the hours that turn the roadmap into rooms. One-off or monthly, through Ko-fi.

  • New roomsLayouts, floor art and door logic
  • New dronesEnemy design, animation and balance
  • Online co-opNetcode and the server that relays it
  • SoundA proper soundtrack and more sound design
Support on Ko-fi

Ko-fi handles the payment. Cards and PayPal both work, and there's no account needed to tip.

Back the build